If it is not a bug, glitch or exploit report, please ignore this message. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Create an account to follow your favorite communities and start taking part in conversations. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. Has the double-clicking issue on the GPW been eliminated? That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Our scientists have tested this. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. Press J to jump to the feed. Combined with a good suppressor - it can be a silent yet deadly combo. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. Escape from Tarkov Wiki is a FANDOM Games Community. Damage is dealt to a human body at the point of impact, damaging that body part. Manage all your favorite fandoms in one place! When tilted up, there may be a small sliver of unzoned head, which is always unprotected. i am clueless please tell me why this is happening. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. I'd like to know the mechanics myself! Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. There's no trace of it in the game files either. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. All tables are responsive. Ok thanks. This could also give weaker ammo a chance to fight against . Upload or insert images from URL. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? Started 49 minutes ago, 2023 BATTLESTATE GAMES. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. Escape from Tarkov simulates damage to the body and body armor. Press question mark to learn the rest of the keyboard shortcuts. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. For more information, please see our Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. In honor of my second cake day, here are some of my First pair of Sacais. If you have an account, sign in now to post with your account. M80 - 7.62x51 mm All metal, all fun. So you can abuse this by using high pen, high fragment bullets. (LogOut/ those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. What do you think needs to be done, or is it working as intended? This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Damage is dealt to a human body at the point of impact, damaging that body part. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. Thank you. UNBANNED! I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. **Assuming all projectiles hit the target on every shot. Escape from Tarkov Wiki is a FANDOM Games Community. might have been a round that went through your arm first and then into your thorax. Started 37 minutes ago, By (Namely a patch in 12.6.) UNBANNED! Upvoted. Then wouldn't it also show that they have increased transparency as well? Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. Crafting x1 Leatherman Multitool + x1 Damage value * number of fragments = potential damage. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! Create an account to follow your favorite communities and start taking part in conversations. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. Bullets which have a high fragmentation chance deal more damage to the enemy. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. Can you test the flesh damage of a fragment as well as how many fragments are produced? I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Is this shit normal? So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. This feature is still WIP. Started 10 minutes ago, By Only fragmentation after penetration of terrain. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! Last Updated 5/29/2020, though these mechanics and values rarely change. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. Ryagi, Given the latest reality of bans, are our accounts safe? We are all thinking that fragmentation is bugged but it actually is not. Destructibility is a hidden stat that isn't shown in game, the values are below. haha. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. Got it. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. Is this shit normal? Change). Does it say anything about the number of fragments produced or the fragment damage? Restore formatting, Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Major Client-Side changes to Ballistics are coming in the future. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. Bullet flight is simulated realistically in Escape from Tarkov. Could you add a example equation about armor durability damage? If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Your link has been automatically embedded. I know this is old but it excites me as well ! Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. Pasted as rich text. (LogOut/ Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. By Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. The maximum probability of fragmentation is 1. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. Privacy Policy. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . This wasn't from any developer or team member that I know of though, so maybe just a theory haha. It varies, but is usually around 10-15% less. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. Cookie Notice So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . Display as a link instead, Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. Lv. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Change), You are commenting using your Twitter account. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. and our There is no trace of this in the game. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. | !green | 2023 BATTLESTATE GAMES. The chance is then rolled to determine whether or not the bullet penetrates. For Escape From Tarkov Information and Game Mechanics. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. Your previous content has been restored. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. UNBANNED! document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. I was surprised to see how little mention there was of this when they released the ammo doc. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies.
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