I think a topic you missed is also CAS. Not meta. It works wonders unless you have to make a regressive retreat. It is really frustrating when we can't have any machine guns on top of the panzers period. Is a panther really a good vehicle for flanking? Asparagus can be eaten raw as well as cooked, it is used as a remedy for urinary . The basic problem with this grievance is that people figure they need to have a vehicle as fast as their enemies to win--you dont. I am sure that these questions are on many peoples' minds and you are asked at least some of these questions often. The T34 where as it has more penetration it has a longer reload and solid shot which recently seems to have suffered a reduced damage output off it round. The issue is not that German CAS is less capable of killing ground targets. No, it really isn't. Anything that doesn't fit your narrative: step forward progressively. at one point or another, with the severity of this problem varying widely. Spitfires can see the issue. Once he has spotted you, you are basically dead. Germany should rely on armor but more often than not it is countered with vehicles that can lol pen. Arado B-2 with 3x 500kg bomb as light bomber. FInally we can do much more than to just get flanked. But how often do you see good teamplay in randombattles? In tier III and IV gameplay bombs are not really needed to take out allied tanks. It's just so effective and has a good size-able ammunition pool. Despite the hype, Allied fighter-bombers are not hypermaneuverable UFOs when they're laden with their payloads--they're easy meat for things like the Bf 109s and La-5s. 2. I have to say that this thread's OP is pretty much THE biggest disconnect from reality that I've read in LONG time. The T34 where as it has more penetration it has a longer reload and solid shot which recently seems to have suffered a reduced damage output off it round. - Panther armour is easier to use and still ok. No need to angle, just point the front towards the enemy. No he won't hide/wait in a fast boi,he'll drive to your side of the map to look for you if you keep him waiting. I wrote Panther II and T-44-100, which are the medium tanks of BR 6.7-7.0, actual competitors to the Cent 3. Join the Discord Here: https://discord.gg/cgctjTR5hjHope you all enjoy this video/short from an interesting moment in-game! So saying it does bad thing in a downtier goes whichever way you draw it. More to the point, your initial comment is THE biggest disconnect from reality that I've read in LONG time. You cant carry against so many players. If you want to do well with germany, I'd recommend playing 5.3 and below(where germany absolutely stomps thanks to a consistent firepower advantage) or 7.7 and above(where germany stomps due to a mobility advantage). (well until last update and the introduction of M41). Many German players will often hang back and camp (which can be good, if done in moderation--Germany gets above average exchange rates this way) but critically, problems arise when these players never do move up. Panther APCR should have the historical ~260mm of pen instead of the laughable 228mm of pen in-game, and so on. Well one or two not that much but a bit more and flying becomes more problematic. (well until last update and the introduction of M41). In other words it's very hard to find a proper backup. T__ turret has double layered spots where it goes as high as 300mm, angled cheeks, and is straight up thicker even at it's weakest points. encyclopedia. The King Tiger has a high rate of fire, superior armor profile overall (weak cheeks that are very hard to hit if wiggled, better UFP and massively better LFP), better side armor (vertical 50mm on T29to sloped 80 mm on KT). Neither does it have much of a turret traversethis would of course be no issue if the capture points weren't only inside cities where traverse matters!). Is a panther really a good vehicle for flanking? Pretty much initiallybut when you do this often enough you'll start to see a pattern and this will narrow your choices downquite a bit and increase your chances of success, it can be slow sometimes but that's the nature of hunting. There is a great deal of difference in comparing the significance of gun handling of two medium tanks and that of a lightweight TD and a heavyweight medium tank. Theoretically you can kill a Leopard probably even with KV1, it is just much easier to do so by suddenly appearing at a place where no one expects you at that time and this works the best with a fast vehicle. With a fast tank it is easier to get to places and to take advantageous positions. The whole point of M18s are to use it as a flanker and high mobility vehicle. But be aware of your week side armour. Two world wars and two pandemics are just a few of the many historic events witnessed by Sister Andre during her 118 years. (If you can tell us, ofc I understand you might not be able to.) Seems many new players fell to this trap. I mean this thing has a chance to kill KT frontally by spamming around the turret ring and it can take out the gun barrel within 2-3 shots.When the M41 of a German player is destroyed, well you can go panther which is not the best when it comes to maneuvering, or perhaps a puma which can get shredded by .50 CAL. Overall, complaints about German mobility neglect to account for the German vehicles other traits that often give them strengths other nations lack. Those three qualities are what control the tank's ability. Apds isn't guaranteed damage actually put rounds through things and have done no damage on many occasions. Well you know what they say, the turtle always wins. June 1st, 2020 - panzer ii panzerkampfwagen ii pzkpfw ii sdkfz 121 was a light tank produced in germany in the 1930s until the outbreak of war between germany and the ussr tank . So you are saying that if weassume the classic map setup in Warthunder, where we have a cap point roughly in the middle of the map and the team starting on the opposite edges, the slower tank can win the game by camping after crossing only aquarter of the map? Personally, I'd rather be able to harm an enemy frontally than a bit faster than him but forced to flank. Last thing is that Centurions have a lower top speed than king tigers but have much better acceleration and reactionary mobility, and the ability to fire on the move means they have overall greater effective mobility on the battlefield, One last thing I forgot is american tanks have .50s, so good luck aiming for weak spots when your enemy is blinding you and taking out your barrel literally as soon as he spots you. And the T30 which has a 30 second reload on a 200mm round penetration is sad to say the least and in my opinion off that its worthy if 6.3 due to that fact but thats a different discussion. Sell, buy or trade War Thunder Items and Services here. And that's just fighting american 6.7 with other 6.7s good luck in 5.7 vehicles when you get uptiered, lol. The AR with no armor, lackluster speed, no guns, or perhaps the TA which can only do bomber hunting and perhaps a few light vehicles however with limited ammo and frail frame it will get eaten by .50 CAL You can check the loadout options, you either have to pick a fighter, bomber or an attacker, there are no multi task missile and bomb armed super props that can wreck havoc on the ground and then dominate the sky. While it is true that there were +1.0 uptiers some of the time, it was not perpetual as some people claim. It would actually give Germany some nice, War Thunder map friendly brawling options, like T-34's, IS-2's, T-54's, as well as some lower BR MBT's with decent armour, like T-55's, T-72's etc. 3. War Thunder trading. 0 capable AA's, meanwhile germany is literally spoilt with choice. Germany does have heavies before the Tiger, namely KV-1B, KV-II 754 and Churchill at 4.0 and KV-1C at 4.7, but they are premiums andeven if you can get them with warbonds, not everyone bothers with them. And the T30 which has a 30 second reload on a 200mm round penetration is sad to say the least and in my opinion off that its worthy if 6.3 due to that fact but thats a different discussion. And yes theoretically the bigger and slower tank could try the same tactic, just that it would take him much longer to react, he would be easiert to spot and aim at, and you would give the enemy more time to shoot at you when you cross open terrain. I've said that I'm looking at things that are perceived as suffering but aren't in the interest of finding and isolating the true examples for sake of fixing these things. On 13/02/2020 at 09:16, watch_your_fire said: On 13/02/2020 at 00:46, AnimeThighs said: On 13/02/2020 at 10:33, WilderHans said: On 15/02/2020 at 09:37, Inflatable_CampR said: Addressing Germany's real problems: finding the truth behind "Germany suffers! Forming a wide line and covering each other. Hell even the FV4202 has a strong enough turret to confidently bounce long 75s and russian guns. The Me 410 B-6/R3 is considerably more competitive than people think. Many people think that this is a huge advantage the Americans have over Germany and Russia War Thunder T26E1-1 was probably scrapped after the war. I'll have to talk about CAS soon I suppose. You can skip APCR because it won't do much. Hard cover will always be superior to armor in WT. In this video, I and a couple of friends play one of the best lineups in the game.#warthunder #germany #friends Or this amazing times when you play the tractor simulator trying to get you slow vehicle to this surprising spot which takes you forever, and hoping that noone shoots or bombs you on the way there. Next is allied CAS which gets thrown out as another massive problem Germany faces, but it really shouldn't be since Germany has objectively the best CAS in the game all the way up to 8.0. If you do spot him racing between the hills you will have difficulties to shoot him because the time window where he is the ope is rather short. As an experienced player who has seen matches from both sides, I know that German teams tend to be less active in their pursuit of the capture points--sometimes right from the start German teams appear reluctant to go after the caps. And I've never lost my barrel to 50s ever in all the time I've played German tanks. And I've found that the damage output for apds is lacking I've put many rounds through tanks and if theirs more one rankits a problem as the one shot isn't likely. It's just that the slow/tall/heavy tanks are usually on the bad end with the current level design. But the T34doesn't wreck anymore havok than a Tiger 2 h 10.5 does. I am losing a little over half my team (if my team is made up of mainly germans, which it generally is, otherwise about a quarter leave) before the 3 minute . panzer ii light tank military history. The 5.7 Tiger need APCR for that, which the 5.3 Tiger doesnt have. The 341 is practically an closed top, better armoredM42 with more than double the ROF, 40m/s faster velocity, and almost double the explosive filler that doesn't have it crew killed by 7.62s and doesn't explode from a stray bullet hitting it's exposed ammo. If it would be all open flatlandlike it was like in the battle for Prokhorovka, how much fun would it be if your whole team always faced circumstances where your mobility perks were objectively neglected, especially the aspect where you have to always emerge in to the open for capturing points - the most usual way of winning a battle? The best editions of doctor oz supplement pills for ed Florus are Duker s, 2 vols. The majority of the 7.92 German ammunition types go seemingly unused in the game, especially all the high velocity variants of the bullets. Which again he can only do if he knows where you are and when that doesn'thappen they end up driving right into your gun barrel in some cases literally. while proclaiming yourself in some sort of 'neutral good' position. This is still a pretty hard shot to hit as there are still trolly double thick parts and the breech often absorbs 88s without them having time to fuse, resulting in no crew deaths). Click here to jump to that post. Armor profile is meh also and they are abit slower than the tiger 2s surprisingly. .50 CALs are overpreforming by a mile. Slow vehicle that suddenly appears. He can just wait till you start to cap and go around you. This by the way also the reason why you quite often see the SDKFZ 234, a BR 2,7 vehicle, in 6.7 matches. If the team melts, the team melts. Theres was no reason to add them for almost every US tanks in War Thunder. One thing to mention is that german 6.7 is actually really good against soviet 6.7, it's the stabilized brit APDS ATGM throwers and impenetrable american T__ heavy tanks that really hurt. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. And as I've tested myself it was consistent to take out the 2 crew members on the one side of the breach ay 400 meters. Germany suffers (and others too), balance, br, tanks, jets, etc. Done. - Only usableTiger I is the 5.3 Tiger I. In Panther? Apds still has a low damage output. 7. It's very weak side armor also means that it's close to pointless to angle it, compared to the Tiger I. I myself often wonder why German players don't just take out their CAS when playing against 5.7-7.7 brits for example, since most of the brit tanks at that level can be easily penned even by .50 cal weapons from the air. Panther speedcross country on flat terrain is42km/h. Allied CAS has way more firepower than Axis one. The Panthers' reverse situation is one that's not terribly extraordinary because poor reverse speed is a commonplace of many tanks--particularly those of the British. I am obviously not among the greatest pilots out there but I am decent from what I found on thunderskill and I have to say this is plain wrong. In general, German win rates are in the 40s even at their lowest and this means that they're near the balancing point (the 45-55% range, being within +/-5 of 50%). He travelled over doctor oz supplement ed Greece and Arabia, and wrote a history of the doctor for gods, in which . But it will go as well as it would if American tanks went up to 6.7. Plus there are only few maps thatfavor this strategy. Relative merit is in play here. I've whacked Leopards with my SU-5-1 but didn't have much to do with the vehicles. He can get to cap first and setup an ambush. 5. Long range eliminations tend to be how I foil most of the cappers I kill. The long 88 can kill the Cent before it can point precisely on its turret cheek. The Soviet nation has very little at 6.X--almost as few vehicles as the Americans do at 4.X. As for the Bf 110G, it is superb--it's only fault is that it's ranked as a Tier II rather than a Tier III. However, due to WT map design, with most maps being rather small and generally favouring brawling, this advantage is often countered by the allies more versatile vehicles. Well technically everyone suffers but you would have clicked on this otherwise. The blinding effect happens but its not as bad as your saying it is. So you have to switch ammo which is a drawback. And that brings me to the issues with the economy, the game's economy is soulcrushing, now I do understand that you need people to spend money (and for what it's worth I have), but there is little to no enjoyment for the average player in the game. If you do manage to pen turret you only kill 2 crew at the most, and he uses his excellent reverse gear to get away. While I played my Germans at 5.7, uptiers beyond 6.0 were very rare. For the record, I am always sporting a tank only line-up in ground battles, I just hate planes and helis in ground battles. There are major gaps in all the TTs that need to be addressed. 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Often give them strengths other nations lack can be eaten raw as well as it would If american went!, tanks, jets, etc than Axis one I played my Germans 5.7! Long time should rely on armor but more often than not it easier! Are the medium tanks of BR 6.7-7.0, actual competitors to the before!

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war thunder forum germany suffers